evermore
Description
Instantiates a constant—meaning something with a value that doesn’t change throughout the program.
Syntax
evermore: NAME = value;
where NAME is the name of the constant, and value is the value of the constant. (Following programming conventions, uppercase names are used to indicate that it’s a constant, though it’s not strictly required.)
Usage
evermore: PI = 3.14;
This defines a constant with the name PI and the value 3.14.